Geometry nodes - Recursive subdivided cube (blender 3.0+)
This is a free geometry-node based on a CGMatter's tutorial, tweaked in some ways:
The whole size does not change in every recursive subdivision.
Six steps available in the recursive subdivision. Handle with care! (I tried to keep default values on a safe zone).
You can control the ratio between one level and the next one (and the seed too!).
You can control the scale of new level subdivision individually or globally.
Also the option to force the space between cubes of recursive subdivisions to be even (or not).
Material can be controlled globally (all the same) or locally (every step one material).
You can easily delete all the cubes of every level.
I did my best with UI separators xD
Of course, you can add new steps in the subdivision and you can use this as a first step of something bigger. I would be pleased.
The node-tree is organized in the best way my brain can handle :)
Made for the new Geometry Nodes Field Rock-it Edition.
Special thanks to all those great tutorial makers who offer their knowledge to the community (you know, Erindale, CGMatters, Gleb Alexandrov, Luca Rood, Derek Elliott, Polyfjord, Decoded, Ducky, Captain Disillusion a hundred more I cannot name here). You are generous.
No more unsubdivided cubes!!!
You can subdivide recursively and it's free. What can be wrong?